Scheduling

Undo and save points

Every schedule change is undoable; a save point bookmarks a known-good timetable.

Schedule edits are a history, like a document: undo steps back one change, redo steps forward. Generating, moving, clearing, shifting — all of it is reversible.

Save points

A save point bookmarks the timetable exactly as it is now — every kick-off time and court. Made a mess experimenting? Restore rewinds the schedule to the bookmark by undoing each change since, one by one.

Match results are never touched by either: if rewinding would erase a played result, the restore stops right there and tells you. Community keeps 2 save points per division, Pro keeps 5, and Pro Plus is unlimited.

When you're already at your plan's number, saving a new one replaces the oldest rather than refusing. The panel names the one that went, so you're never left hunting for a bookmark that quietly disappeared — and because a save point is only a bookmark, undo still rewinds past it.

AI restore points are separate: they don't use up your save points, and the newest three per division are kept.

Common questions

Does undo affect scores? Never — schedule history and the score ledger are separate. Fixing a wrong score happens on the fixture itself.

How far back can I undo? To the start of the division's schedule history. Save points are bookmarks, not boundaries — undo walks straight past them, including past one that has been replaced.

Can two admins undo each other? History is shared, so undo reverses the last change whoever made it — coordinate before big rewinds, or freeze the board first.